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"Battle for Zendikar" (254)

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Skyrider Elf
Skyrider Elf Variable ColorlessGreenBlue (2)
Creature — Elf Warrior Ally (0/0)

Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Uncommon)
Slab Hammer
Slab Hammer 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

Battle for Zendikar (Uncommon)
Sludge Crawler
Sludge Crawler Black (1)
Creature — Eldrazi Drone (1/1)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

2: Sludge Crawler gets +1/+1 until end of turn.

Battle for Zendikar (Common)
Smite the Monstrous
Smite the Monstrous 3White (4)
Instant

Destroy target creature with power 4 or greater.

Battle for Zendikar (Common)
Smoldering Marsh
Smoldering Marsh (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Battle for Zendikar (Rare)
Smothering Abomination
Smothering Abomination 2BlackBlack (4)
Creature — Eldrazi (4/3)

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

Battle for Zendikar (Rare)
Snapping Gnarlid
Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

Battle for Zendikar (Common)
Spawning Bed
Spawning Bed (0)
Land

Tap: Add Colorless.

6, Tap, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Uncommon)
Spell Shrivel
Spell Shrivel 2Blue (3)
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Battle for Zendikar (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Stone Haven Medic
Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)

White, Tap: You gain 1 life.

Battle for Zendikar (Common)
Stonefury
Stonefury 3RedRed (5)
Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Battle for Zendikar (Common)
Sunken Hollow
Sunken Hollow (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Battle for Zendikar (Rare)
Sure Strike
Sure Strike 1Red (2)
Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Battle for Zendikar (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Battle for Zendikar (Land)
Swarm Surge
Swarm Surge 2Black (3)
Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

Battle for Zendikar (Common)
Swell of Growth
Swell of Growth 1Green (2)
Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Battle for Zendikar (Common)
Sylvan Scrying
Sylvan Scrying 1Green (2)
Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Battle for Zendikar (Uncommon)
Tajuru Beastmaster
Tajuru Beastmaster 5Green (6)
Creature — Elf Warrior Ally (5/5)

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Tajuru Stalwart
Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)

Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Common)
Tajuru Warcaller
Tajuru Warcaller 3GreenGreen (5)
Creature — Elf Warrior Ally (2/1)

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

Battle for Zendikar (Uncommon)
Tandem Tactics
Tandem Tactics 1White (2)
Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Battle for Zendikar (Common)
Territorial Baloth
Territorial Baloth 4Green (5)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Tide Drifter
Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)

Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

Battle for Zendikar (Uncommon)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Battle for Zendikar (Common)
Titan's Presence
Titan's Presence 3 (3)
Instant

As an additional cost to cast this spell, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Battle for Zendikar (Uncommon)
Touch of the Void
Touch of the Void 2Red (3)
Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Common)
Transgress the Mind
Transgress the Mind 1Black (2)
Sorcery

Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

Battle for Zendikar (Uncommon)
Tunneling Geopede
Tunneling Geopede 2Red (3)
Creature — Insect (3/2)

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Battle for Zendikar (Uncommon)
Turn Against
Turn Against 4Red (5)
Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Battle for Zendikar (Uncommon)
Ugin's Insight
Ugin's Insight 3BlueBlue (5)
Sorcery

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

Battle for Zendikar (Rare)
Ulamog, the Ceaseless Hunger
Ulamog, the Ceaseless Hunger 10 (10)
Legendary Creature — Eldrazi (10/10)

When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

Battle for Zendikar (Mythic Rare)
Ulamog's Despoiler
Ulamog's Despoiler 6 (6)
Creature — Eldrazi Processor (5/5)

As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.

Battle for Zendikar (Uncommon)
Ulamog's Nullifier
Ulamog's Nullifier 2BlueBlack (4)
Creature — Eldrazi Processor (2/3)

Devoid (This card has no color.)

Flash

Flying

When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

Battle for Zendikar (Uncommon)
Ulamog's Reclaimer
Ulamog's Reclaimer 4Blue (5)
Creature — Eldrazi Processor (2/5)

Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

Battle for Zendikar (Uncommon)
Undergrowth Champion
Undergrowth Champion 1GreenGreen (3)
Creature — Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Battle for Zendikar (Mythic Rare)
Unified Front
Unified Front 3White (4)
Sorcery

Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

Battle for Zendikar (Uncommon)
Unnatural Aggression
Unnatural Aggression 2Green (3)
Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

Battle for Zendikar (Common)
Valakut Invoker
Valakut Invoker 2Red (3)
Creature — Human Shaman (2/3)

8: Valakut Invoker deals 3 damage to any target.

Battle for Zendikar (Common)
Valakut Predator
Valakut Predator 2Red (3)
Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Vampiric Rites
Vampiric Rites Black (1)
Enchantment

1Black, Sacrifice a creature: You gain 1 life and draw a card.

Battle for Zendikar (Uncommon)
Vestige of Emrakul
Vestige of Emrakul 3Red (4)
Creature — Eldrazi Drone (3/4)

Devoid (This card has no color.)

Trample

Battle for Zendikar (Common)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Vile Aggregate
Vile Aggregate 2Red (3)
Creature — Eldrazi Drone (*/5)

Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.

Trample

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Battle for Zendikar (Uncommon)
Void Attendant
Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)

Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Uncommon)
Void Winnower
Void Winnower 9 (9)
Creature — Eldrazi (11/9)

Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.

Battle for Zendikar (Mythic Rare)
Volcanic Upheaval
Volcanic Upheaval 3Red (4)
Instant

Destroy target land.

Battle for Zendikar (Common)
Voracious Null
Voracious Null 2Black (3)
Creature — Zombie (2/2)

1Black, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.

Battle for Zendikar (Common)
Wasteland Strangler
Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Battle for Zendikar (Rare)
Wave-Wing Elemental
Wave-Wing Elemental 5Blue (6)
Creature — Elemental (3/4)

Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Windrider Patrol
Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Battle for Zendikar (Uncommon)
Woodland Wanderer
Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)

Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Rare)
Zada, Hedron Grinder
Zada, Hedron Grinder 3Red (4)
Legendary Creature — Goblin Ally (3/3)

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Battle for Zendikar (Rare)
Zulaport Cutthroat
Zulaport Cutthroat 1Black (2)
Creature — Human Rogue Ally (1/1)

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Battle for Zendikar (Uncommon)
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